![]() It adds a great sense of progression which has been missing from the entire Total War: Warhammer series. This can lead to you getting some very elite armies. And in the process gaining the benefits associated with them. Or you can take said Marauders and convert them to versions more directly aligned to your chosen god. In this new mode, you can take a band of Marauders and upgrade them to Chaos Warriors and later to Chaos Chosen when they reach certain experience goals. As a lord fights they gain the favour of various gods, this allows you to unlock upgrades to some units allowing them to rise up the ranks in an all-new way. These units can be upgraded using a new Warband Upgrade mechanic. As well as whatever you gain from certain settlement builds. ![]() Regrettably, there aren’t any more ‘eccentric’ choices (no Chaos Empire Knights or anything of that kind) but depending on where you stand you could end up with Chaos Chosen or Dragon Ogres to add to your ranks. What you can recruit depends on the technology you have and where you are on the map. Almost like the Vampire factions’ Raise the Dead mechanic. Here you have a limited pool of units to recruit from, but you recruit them instantly. The recruitment system takes a little getting used to.įor example, unlike other factions you don’t recruit units by just going to one of your settlements, paying your money, and waiting a turn or so to train them. Giving these factions a hybrid quality to them. As a whole, each of these factions feels like a cross between the Warriors of Chaos you know, and the Daemons of Chaos factions from the base game. ![]() As one would expect each has its own strengths, weaknesses, and abilities. Leading each of these factions are familiar faces to fans of the setting. And each of these sub-factions has a selection of new units to fill their ranks. Sinister OfferingsĪs you would expect Total War: Warhammer III Champions of Chaos adds four new sub-factions to the Warriors of Chaos faction, one representing each of the Chaos gods. Which is great for conquest, destruction, or just some raiding! The use of them makes it feel like you really are a threat to be reckoned with. And even attack settlements on the other side of the map. This not only cuts down on travel time but means you can launch surprise attacks on your foes. The lack of a hard time limit is weirdly refreshing. Once you have opened them they spread your faction’s corruption and can be used to teleport across the map. The Rifts aren’t just there for the sake of the objective. This is weirdly refreshing, giving you plenty of time to build your forces and power base ahead of the final mission. And left it for over 230 turns on my second. I was able to put off claiming my final Rift till around turn 210 in my first game. You can collect souls and unlock rifts seemingly in your own time. There isn’t a ticking clock with this one. You need to open seven of them, and then face off in one final battle to claim victory. These tokens are used to open some of the leftover rifts from the main game so that you can eventually reach your final goal. Your goal is to expand your empire, gaining souls to gain rift tokens. As such you are treated to a far more traditional Campaign experience. Total War: Warhammer III Champions of Chaos is (almost) Rift free!Īs I said previously this is because the DLC technically takes place after the events of that affair. Or rather it changes it in new and interesting ways. In case you were wondering, yes, Total War: Warhammer III Champions of Chaos ignores the Chaos Rift nonsense. It is the same hybrid turn-based/real-time strategy game we all know. It goes without saying that given that Total War: Warhammer III Champions of Chaos is DLC for Total Warhammer III the base game experience is essentially the same. Where the story is of a grand enough scale to be compelling but not so grand it will upset the balance of the world. It feels like one of the summer campaigns they used to do every few years. I still don’t think it is as good as the tutorial storyline from the base game but it all feels like something I’d expect Games Workshop to have done with Warhammer Fantasy. Whilst they do share some footage there is still more of our faction leaders being present in the action. Though these ones are better themed to their faction’s leader. With a cutscene to open and close the campaign. Much like the base game the story bookends the gameplay. Total War: Warhammer III Champions of Chaos’s story feels more complete than the base game
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